Disecta Membra
Eberron Campaign Setting
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Find Action Around Every Corner of the World
Grab your pack and leap into an action-packed, intrigue-laced world of cinematic adventure. Within the Eberron Campaign Setting, you’ll discover a vast, richly detailed world infused with magic and waiting to be filled with daring escapades and dangerous exploits. Throw open the cover -- and be ready for anything.
The Eberron Campaign Setting includes:
* 4 new races: changeling, kalashtar, shifter, and warforged
* Over 70 new feats, 8 new prestige classes, and a new character class: the artificer
* New equipment, weapons, spells, and magic items
* New monsters and monster templates
* Highly detailed regions, new organizations, and a short adventure to launch your campaign
To use this rulebook, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual.
http://rapidshare.com/files/59822519/Eberron_Campaign_Setting.pdf

Sharn: City of Towers
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Discover a City Filled with Endless Adventure
Hop aboard a skycoach and hurl yourself into adventure amid the soaring towers of Khorvaire’s most spectacular city. Plunge into perilous aerial battles miles above the earth. Embark on deadly expeditions through the bowels of the city. Arrange clandestine meetings in shadowy taverns and undertake daring quests to faraway lands. For those bold enough to seek it, the City of Towers promises limitless excitement, danger, fame, and fortune.
Inside this book, you’ll find all the details you’ll need to explore the awe-inspiring city of Sharn -- a cornerstone of the Eberron campaign setting:
* Descriptions of over 100 city districts
* More than a dozen new guilds and organizations to help or hinder characters, including the Deathsgate Guild, the Circle of Song, and the Boromar Clan
* More than three dozen fully developed NPCs ranging from specific individuals to generic citizens
* New feats, spells, prestige classes, magic items, and monsters
* Detailed maps of Sharn and various locations around the city
* Free CD soundtrack -- nine tracks of original cinema-quality music to evoke the mood of Eberron on an audio CD bundled with the book
http://rapidshare.com/files/59927545/Sharn_City_of_Towers.pdf

Races of Eberron
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Heroes Ready for Anything, Anywhere
Dauntless adventurers arise from among the spirited races of the warforged, shifters, changelings, and kalashtar. These bold explorers hurl themselves into the most dangerous quests with an unquenchable thirst for fortune and glory.
This supplement for the D&D game provides detailed information on the psychology, society, culture, behavior, religion, folklore, and other aspects of the races originally presented in the Eberron Campaign Setting. In addition, Races of Eberron also provides new substitution levels, prestige classes, feats, spells, magic items, equipment, and other options for creating exciting characters ready to explore any campaign world.
http://rapidshare.com/files/59847068/Races_of_Eberron.pdf

Player's Guide to Eberron
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The ultimate rules companion and gazetteer for Eberron players!
The Player's Guide to Eberron contains everything a player needs to know about the Eberron campaign setting. Presenting information in an innovative spread format, this comprehensive gazetteer covers key topics a character should know about, from Aerenal to Zilargo, house politics to the Last War, dragons to the Lords of Dust, without revealing information meant for Dungeon Masters only. New feats, prestige classes, magic items, and spells are included in the relevant entries.
http://rapidshare.com/files/59846222/Player_s_Guide_to_Eberron.pdf

Magic of Eberron
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Magic of Eberron explores the variety of magic available in the Eberron world. It introduces a wealth of new arcane and divine spells, and artificer infusions. Chapters explore the more unusual manifestations of magic in Eberron, such as elemental binding, dragonshards and dragon magic, and the corrupted magic of the daelkyr. A chapter on lost magic explains how to make the discovery of new magical secrets a central feature of any Eberron campaign.
http://rapidshare.com/files/59844123/Magic_Of_Eberron.pdf

Faiths of Eberron
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Many Faiths, Many Truths
In the world of Eberron, the reality of the gods depends on the belief of the followers. Contradictory truths might both be correct. Vague legend might be fact, and accepted fact only dogma. But to every worshiper, the divine presence manifests in miraculous magic, boons for the faithful, and undeniable holy power. In short, faith shapes reality.
This supplement presents detailed descriptions of the major religions of Eberron, including the rival pantheons of the Sovereign Host and the Dark Six, the young faith of the Silver Flame, and the shadowed Blood of Vol. You’ll also find intriguing details of lesser religions, such as the beliefs of the laconic warforged, the mad cults of the Dragon Below, and the various druid sects of the Eldeen Reaches. The Faiths of Eberron supplement also includes new feats, spells, prestige classes, and equipment to give more options to devout worshipers and sometime followers alike.
http://rapidshare.com/files/59831150/Faiths_of_Eberron.pdf

Explorer's Handbook
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The ultimate sourcebook for players wishing to explore the world of Eberron.
The Explorer’s Handbook showcases the multi-continental aspect of the Eberron setting. The chapter on travel discusses instantaneous and played-out travel and provides deck plans for airships, the lightning rail, and galleons, plus other methods of conveyance. A chapter on Explorer’s Essentials offers information on travel papers, preassembled equipment kits, how to join the Wayfarers’ Foundation, and more. This handbook will encourage you to explore the entire world rather than remain fixed in one region.
http://rapidshare.com/files/59826802/Explorer_s_Handbook.pdf

Five Nations
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A geographical sourcebook for play in the Five Nations of the Eberron world.
Five Nations offers players a rich source of information about playing and dealing with characters from the Five Nations of the Eberron world. As any play in the Eberron world is likely to involve the Five Nations or characters from them, the book is useful to anyone involved in an Eberron campaign. The individual nation chapters include information on culture, geography (including maps), guilds and factions and, new prestige classes, equipment, creatures, spells, magic items, and adventure sites.
http://rapidshare.com/files/59839825/Five_Nations.pdf

Secrets of Sarlona
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Secrets of Sarlona explores the continent of Sarlona for the first time. It gives players and Dungeon Masters their first real glimpse inside the empire of Riedra, home of the Inspired and the kalashtar. It also explores the mysteries of Adar, a nation isolated from the rest of the world, and never-before seen locations. Secrets of Sarlona also presents new options (feats, prestige classes, spells, and magic items) available to Sarlonan characters and characters with psionics.
http://rapidshare.com/files/59850402/Secrets_of_Sarlona.pdf

Secrets of Xen'drik
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A sourcebook for play and exploration across the mysterious Eberron continent of Xen’drik.
Secrets of Xen’drik offers the first in-depth look at the lost continent of Xen’drik, the adventure-rich, ruin-laden, unknown land to the south of Khorvaire. A chapter is devoted to the cosmopolitan trade city of Stormreach, base camp of most adventures into Xen’drik. Also included are specific locations of interest, new information on the secretive drow of Xen’drik, adventure seeds, and encounters that DMs can drop into their games. Secrets of Xen’drik includes new equipment, spells, magic items, monsters, and prestige classes as well.
http://rapidshare.com/files/59925311/Secrets_of_Xen_drik.pdf

Dragonmarked
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A new supplement exploring a unique aspect of the Eberron world.
Dragonmarked offers an in-depth look at the power of dragonmarks and the thirteen dragonmarked houses of the Eberron world. It also provides exciting new options for players with dragonmarked characters, including roleplaying hooks, new feats, new prestige classes, and new spells.
http://rapidshare.com/files/59819231/Dragonmarked.pdf

The Forge of War
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Secrets of the Last War revealed, plus new character options for war-torn heroes!
Explore the battles, campaigns, and heroes of the Last War with this richly detailed 160-page Eberron supplement. Add historical detail to campaigns set in Eberron’s present day, or send adventurers hurtling through time to avert the disaster of the Day of Mourning! The Forge of War includes a comprehensive outline of the course of the war, extensive new character options for war-torn heroes, a variety of campaign options, and detailed descriptions of military forces, fortresses, and battlefields.
http://rapidshare.com/files/59928776/The_Forge_of_War.pdf

Shadows of the Last War
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Race to Uncover Secrets Buried by Disaster
Lost within the ruined House Cannith citadel of Whitehearth, an arcane workshop somewhere in the perilous Mournland, is the key to constructing a terrible magic weapon. Agents of the Emerald Claw will stop at nothing to recover the ancient device. As malevolent forces hunt for the artifact, only the most resourceful heroes will reach Whitehearth first and discover the secrets that lie within.
Shadows of the Last War is a stand-alone adventure for the Dungeons & Dragons game that will immerse your characters in the Eberron campaign setting. Designed to challenge 2nd-level D&D heroes, it pits them against one of Eberron’s most nefarious organizations.
Take advantage of the RPGA’s Player Rewards Program by scoring points with this adventure.
http://rapidshare.com/files/59926555/Shadows_of_the_Last_War.pdf

Whispers of the Vampire's Blade
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Join the Hunt for an Elusive Traitor
A member of the Brelish spy network has stolen a powerful magic sword and gone rogue. In pursuit of the fugitive are operatives from a number of other factions intent on recovering the traitor, his stolen weapon, or both. As the slippery agent flees across Khorvaire, only the most relentless heroes will stay on the intrigue-laced trail and capture their target.
Whispers of the Vampire’s Blade is a stand-alone adventure for the Dungeons & Dragons game that will immerse your characters in the Eberron campaign setting. Designed to challenge 4th-level D&D heroes, it hurls them across the continent of Khorvaire with action-packed overland and aerial travel.
http://rapidshare.com/files/59931807/Whispers_of_the_Vampire_s_Blade.pdf

Grasp of the Emerald Claw
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This full-length adventure for the newest D&D campaign setting showcases many of the most unique traits of the Eberron setting. It plays out across the Eberron world and is designed to either be a stand-alone adventure or an immediate follow-up to the first and second published Eberron adventures, Shadows of the Last War and Whispers of the Vampire’s Blade.
http://rapidshare.com/files/59842437/Grasp_of_The_Emerald_Claw.pdf

Voyage of the Golden Dragon
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The fourth stand-alone adventure for the Eberron campaign setting.
This low-level stand-alone Eberron adventure revolves around the maiden voyage of the Golden Dragon, an immense elemental skyship created as a symbol of peace by the Five Nations of Khorvaire. On the Golden Dragon itself and at the locations it visits, the player characters must unravel plots of intrigue against the ship and its important passengers. Though it is not necessary to play the previous Eberron adventures before Voyage of the Golden Dragon, sidebars explaining how they can be linked together are included.
http://rapidshare.com/files/59931700/Voyage_of_the_Golden_Dragon.pdf
