Disecta Membra
Forgotten Realms Campaign Setting
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Dark perils and great deeds await.
Welcome to Faerûn, a land of high magic, terrifying monsters, ancient ruins, and hidden wonders. From the forbidding forests of the Silver Marches to the teeming cities of the Inner Sea, Faerûn encompasses shining kingdoms, monster-infested wastes, endless caverns, and sinister citadels. The Forgotten Realms Campaign Setting presents the most comprehensive fantasy world ever described!
This book contains all the details you need to play Dungeons & Dragons adventures in the Forgotten Realms setting:
* A new full-color poster map of Faerûn.
* Dozens of new races, feats, and prestige classes for your characters.
* The Faerûnian pantheon, including over 100 deities and powers.
* Highly detailed regions, new monsters, mysterious sites, and two short adventures to begin your campaign.
The Forgotten Realms Campaign Setting is fully updated and redesigned for the new edition of the D&D game. To make full use of this book, you also need the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual.
http://rapidshare.com/files/60248820/Forgotten_Realms_Campaign_Setting.pdf

Monster Compendium: Monsters of Faerūn
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Mighty heroes deserve wicked foes
Demons and half-demons, dragons and dragonkin, animated corpses and restless spirits, wielders of magic and eaters of spells: These are the creatures of Faerûn, the monsters of the Forgotten Realms campaign setting.
Monster Compendium: Monsters of Faerûn contains scores of new monsters for use in Dungeons & Dragons adventures. From the aarakocra to the Tyrantfog zombie, these monsters present a whole new range of challenges.
Although usable in any campaign, these monsters are especially suited for the Forgotten Realms setting -- a world of great magic, terrible villains, and high adventure.
http://rapidshare.com/files/60252608/Monsters_of_Faerun.pdf

Magic of Faerūn
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Discover the Power and Master the Art
Magic pervades Faerun. This guide explores the hidden lore and secrets of magic in the Forgotten Realms game setting. From the history of magic to magical variants (including gem magic, spellfire, and the mageduel), magical creatures, locations of power, and advanced options for creating magic items, this book covers what a Dungeon Master or the player of a spellcaster in the Forgotten Realms setting needs to know.
* More than 200 new spells
* Almost 200 new magic items
* 11 new prestige classes
To use this accessroy, you also need the Player's Handbook, the Dungeon Master's Guide, the Monster Manual, and the Forgotten Realms Campaign Setting.
http://rapidshare.com/files/60252607/Magic_of_Faerun.pdf

Lords of Darkness
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Evil Powers Threaten Faerun
Sinister cabals plot in shadows, while merciless armies gather for war. Explore the inner workings of infamous factions such as the Red Wizards and the Zhentarim. Discover more recently unveiled enemies, including the shades and the People of the Black Blood. With detailed descriptions of key villains, secret headquarters, and more, this guide covers everything a Dungeon Master needs to conspire against the heroes of the Forgotten Realms game setting.
* 28 villainous groups
* Maps of evil strongholds
* New spells, feats, and magic items
To use this accessory, you also need the Player's Handbook, the Dungeon Master's Guide, the Monster Manual, and the Forgotten Realms Campaign Setting.
http://rapidshare.com/files/60252604/Lords_of_Darkness.pdf

Silver Marches
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A Vast Frontier Fraught with Endless Peril
Haunted by malicious dragons, hordes of orcs, and other ferocious creatures, the relentless cold and unforgiving terrain of the Silver Marches promise undiscovered riches and unspeakable danger to those bold enough to venture there. Complete information on the towns and settlements of the burgeoning Silver Marches alliance and the many hazards that threaten it highlight this detailed survey of one of the most exciting regions in the Forgotten Realms game setting.
* 6 new prestige classes
* Indigenous monsters
* Poster map of the region
To use this accessory, you also need the Forgotten Realms Campaign Setting, the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual.
http://rapidshare.com/files/60265218/Silver_Marches.pdf

Faiths and Pantheons
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Religion in the Realms
Whether cleric or commoner, wizard or warrior, nearly everyone in Faerûn pays homage to at least one patron deity. Some of those divine powers inspire respect, while others elicit fear. Good or evil, all of them coexist within these pages. Complete information for key gods, along with the powers and abilities granted to their most dedicated followers, and descriptions of supporting deities combine to provide this look at all the gods of the Forgotten Realms campaign setting.
* Over 115 gods
* 20 specialty priest prestige classes
* Maps of four temples
This collection details the thirty most important gods in the Forgotten Realms setting and expands upon the profiles of the rest of the deities.
To use this accessory, a Dungeon Master also needs the Forgotten Realms Campaign Setting, the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual.
http://rapidshare.com/files/60247879/Faiths_and_Pantheons.pdf

Races of Faerūn
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Discover the Diverse Denizens of the Realms
Encounter reclusive avariel, arrogant Calishites, noble centaurs, and bold Rashemi. From the steppes of Thay to the shores of Evermeet, the inhabitants of the Realms are as distinct as the regions from which they hail, whether hero, henchman, villain, or villager. With complete information about the noteworthy races, subraces, and ethnicities scattered throughout Toril, Races of Faerûn offers a detailed look at the many and varied peoples who inhabit the Forgotten Realms game setting.
* 80 new feats
* 26 new magic items
* 8 new monsters
* 9 new prestige classes
* 13 new spells
To use this accessory, you also need the Forgotten Realms Campaign Setting, the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual.
http://rapidshare.com/files/60265215/Races_of_Faerun.pdf

Player's Guide to Faerūn
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The heroes of the Forgotten Realms are as diverse and varied as the regions from which they hail. This collection of Faerûnian lore and arcana allows you to create and equip an endless array of characters braced for the challenges they’ll encounter. From races, feats, and spells to prestige classes, magic items, and more, Player’s Guide to Faerûn provides a v.3.5 update to the Forgotten Realms setting, reintroduces some old favorites from 1st and 2nd Edition, and offers all-new character-building material.
Includes
* Over 60 feats
* Over 30 prestige classes
* Over 90 spells
To use this supplement, you also need the Forgotten Realms Campaign Setting, the Player’s Handbook, the Dungeon Master’s Guide, and the Monster Manual.
http://rapidshare.com/files/60259316/Player_s_Guide_to_Faerun.pdf

Underdark
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Underdark provides a wealth of highly detailed information about one of the most popular regions in the Forgotten Realms world, the world beneath the ground.
Underdark includes details on the most popular Underdark race, the drow, plus 16 other below-ground character races. In addition to 25 new regional feats as well as new prestige classes, spells, monsters, and magic items, there is also background content on 60 cities and sites of interest, including extensive story content gathered from a multitude of Forgotten Realms products and articles.
To help both players and dungeon masters use the book without players stumbling onto things they shouldn't, additional material for running a campaign is isolated in a single section of the book and includes adventure hooks.
To use this accessory, you also need the Forgotten Realms Campaign Setting, the Player’s Handbook, the Dungeon Master’s Guide, and the Monster Manual.
http://rapidshare.com/files/60268233/Underdark.pdf

Unapproachable East
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Explore a Mysterious Land of Might and Magic.
Tales from beyond the Easting Reach are told with awed voices and hushed tones. Known to most of Faerun as the homeland of the Simbul, the hathrans, and the Red Wizards, the Unapproachable East is filled with dark secrets, insidious plots, and untold adventure. Discover the people, politics, cities, and societies of the region, along with the monsters, nefarious organizations, and other perils that await unwary travelers in this treacherous corner of the Forgotten Realms game setting.
* 12 new prestige classes
* 21 new spells
* 19 new monsters
To use this accessory, you also need the Forgotten Realms Campaign Setting, the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual.
http://rapidshare.com/files/60268232/Unapproachable_East.pdf

Shining South
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A Wondrous Land of Ancient Cultures and Fallen Empires
Travelers to the distant lands beyond the Lake of Steam and the Firesteap Mountains return with incredible tales of the people and places they’ve encountered or avoided. From the magehounds of Halruaa and wemics of the Shaar to the halflings of Luiren and the Crinti of Dambrath, the denizens of the region are as varied as their homelands. Discover each of the many realms of the Shining South, along with the magic and monsters native to this diverse corner of the Forgotten Realms game setting.
Shining South includes all this plus:
* 9 new prestige classes
* 33 new spells
* 3 short adventures
http://rapidshare.com/files/60265217/Shining_South.pdf

Lost Empires of Faerūn
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Explore the echoes of a vanished time
The ruins and remnants of once-mighty nations lie scattered across the lands of Faerûn. Hidden within the dusty vaults and passages of these crumbling monuments, great treasures and terrible dangers await discovery. Only those bold explorers armed with courage and equipped with knowledge dare to delve into these earliest secrets of the Forgotten Realms setting.
For the first time, the secrets of past empires of the Forgotten Realms world are chronicled in one comprehensive sourcebook. For players, this book contains new options for characters wishing to delve into ancient ruins, including new feats, prestige classes, magic, and equipment. For Dungeon Masters, this book contains new material associated with ruins, including rules for how to build and sustain a ruin-based campaign, more than a dozen detailed adventure sites with maps, monsters and artifacts.
Lost Empires of Faerûn contains five new in-depth prestige classes, 16 new feats, and 29 new monsters
http://rapidshare.com/files/60252605/Lost_Empires_of_Faerun.pdf

City of Splendors: Waterdeep
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The first in-depth look at Waterdeep, the shining jewel of the Forgotten Realms setting, in many years.
City of Splendors: Waterdeep offers an in-depth examination of the great city of Waterdeep in the Forgotten Realms setting. An overview of the city includes history, a who’s who, information on laws, and rules for running and playing in a Waterdhavian campaign. Information on the people of Waterdeep covers non-player characters, arcane schools, armed forces, guilds, nobility, prestige classes specific to the city, and more. Also included in the book are discussions of specific Waterdeep locales, adventure locales, and new monsters. An extensive appendix gives information on new equipment, magic items, psionic powers, poisons, spells, and more.
http://rapidshare.com/files/60233782/City_of_Splendors_-_Waterdeep.pdf

Serpent Kingdoms
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Crawling Evils Never Sleep
Chilling fireside tales describe the fell plans and foul actions of the horrors known as the Scaled Ones: lizardfolk, nagas, yuan-ti, and their sinister creator race, the sarrukh. Infinitely patient and ruthless, the insidious serpentfolk seek to enslave all of Faerûn’s other races to breed them like cattle. For those bold enough to peer within, Serpent Kingdoms offers an unsettlingly detailed look at the malevolent serpentfolk and lizard races of the Forgotten Realms game setting.
Included in Serpent Kingdoms:
* 27 new monsters
* 27 new feats
* Dozens of serpentfolk sites
http://rapidshare.com/files/60265216/Serpent_Kingdoms.pdf

Mysteries of the Moonsea
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The first in-depth look at this classic Forgotten Realms region in many years.
Mysteries of the Moonsea offers an in-depth look at one of the most important regions of the Forgotten Realms. The Moonsea region is full of wealth and peril. It is home to the nefarious Zhentil Keep, the merchant city of Melvaunt, and the mysterious Irongfang Keep. Mysteries of the Moonsea includes a history of the region, detailed information on the major towns and adventure locations, the important figures and groups that operate in and around the Moonsea, new spells and monsters specific to the area, and tips for Dungeon Masters on running a campaign set in the region.
http://rapidshare.com/files/60252610/Mysteries_of_the_Moonsea.pdf

Champions of Ruin
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Explore the Darker Side of the Realms
Every corner of Faerûn harbors its own sinister element. When opportunities arise, malevolent groups and nefarious individuals emerge from the shadows to make their infamous marks on the Realms. Within these pages, you will discover everything players and Dungeon Masters need to create the most evil organizations, treacherous villains, and morally ambiguous antiheroes to ever afflict the Forgotten Realms game setting.
* 3 new races
* Over 30 new spells
* New feats and prestige classes
http://rapidshare.com/files/60216823/Champions_of_Ruin.pdf

Champions of Valor
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Champions of Valor is a comprehensive guide to playing valiant heroes in the Forgotten Realms setting. The counterpart to Champions of Ruin, Champions of Valor covers what it means to be valorous in the Realms. The book describes several good-aligned guilds and organizations that characters can join, as well as the benefits for doing so. In addition, the book presents an array of new spells, feats, and prestige classes appropriate for heroes of valor, and opens up new opportunities for adventure, fame, and glory for truly heroic characters.
http://rapidshare.com/files/60233781/Champions_of_Valor.pdf

Power of Faerūn
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A new guidebook for high-level play in the Forgotten Realms campaign setting.
Power of Faerûn is a comprehensive guidebook to playing high-level heroes and running high-level campaigns in the Forgotten Realms. This supplement introduces new options to players and Dungeon Masters as well as guidelines for starting a temple, running a guild, leading an army, serving the crown, and participating in political intrigues.
http://rapidshare.com/files/60259318/Power_of_Faerun.pdf

Dragons of Faerûn
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The Forgotten Realms answer to the Draconomicon.
Dragons of Faerûn features an in-depth look at the dragons of Forgotten Realms. Dungeon Masters are given information on adventuring in the Year of Rogue Dragons on specific dragons of Faerûn and how they may interact with or fight against the players. They are given information on organizations that players can belong to or work against, like the evil Cult of the Dragon. Also included is information on how to run a campaign that features the Year of Rogue Dragons, the one time every thousand years the dragons of Faerûn rampage across the continent.
http://rapidshare.com/files/60236975/Dragons_of_Faerun.pdf

Into the Dragon's Lair
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Great Riches Await - And Great Danger!
As war-ravaged Cormyr tries to rebuild, a host of eager seekers - expert adventurers, hardened mercenaries, scheming wizards, misguided patriots, covetous rivals, and more - scramble to find the dragon's treasure.
Will your band of heroes venture across the dangerous landscape of the Forest Kingdom to secure Cormyr's future, or will they seek the hoard for themselves?
This adventure is inspired by the novel Death of the Dragon by Ed Greenwood and Troy Denning. Details of the novel are presented herein.
For 10th-level Characters
http://rapidshare.com/files/60252603/Into_the_Dragons_Lair.pdf

Pool of Radiance: Attack on Myth Drannor
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Evil Reigns in the Elven Ruins
Where elves once built the shining city of Myth Drannor, demons and devils now prowl in search of prey. Ancient evil slumbers beneath mossy stones, waiting for those foolish enough to venture within its grasp. Bold swordsmen, stealthy rogues, and skillful wizards have all met their end within the walls of Myth Drannor. But the lure of the city's magical treasures still draws heroes and villains alike to tempt death - or worse.
Drawn by the dream of limitless magical power, the Cult of the Dragon has carved out a secret stronghold in the heart of the ruins. Using the power of a corrupted pool of radiance, the Cultists stand poised to attain their goal of subjugating all of Faerūn.
Unless a group of brave heroes can stop them first....
This adventure can be played as a stand-alone or as a tie-in with Pool of Radiance: Ruins of Myth Drannor computer game.
For Four 6th-level Characters
http://rapidshare.com/files/60259317/Pool_of_Radiance_-_Attack_on_Myth_Drannor.pdf

City of the Spider Queen
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The Fate of Faerun Lies in Shadowy Darkness!
Daggerdale is reeling from a sudden series of murderous drow raids. As a grave threat to the entire surface world develops in the war-torn dark elf city of Maerimydra, intreped heroes must discover its source and destroy it, if they can.
Designed to take 10th level characters as far as 18th level, City of the Spider Queen draws the heroes into the deepest reaches of the Underdark and plunges them into an epic adventure with dire consequences.
* 13 new monsters
* 13 new magic items
* 16-page full-color map booklet
To use this accessory, you also need the Forgotten Realms Campaign Setting, the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual.
http://rapidshare.com/files/60233784/City_of_the_Spider_Queen.pdf

Sons of Gruumsh
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This adventure showcases the classic high fantasy for which the Forgotten Realms setting is known. Sons of Gruumsh features an epic quest to prevent war between the orcs of Thar and the cities of the Moonsea. Though set in the Forgotten Realms, Dungeon Masters can place this adventure anywhere in the Realms, or easily adapt it for their own D&D campaigns. This adventure features encounters written to facilitate the use of D&D Miniatures and is designed for 4th-level characters.
http://rapidshare.com/files/60265219/Sons_of_Gruumsh.pdf

The Twilight Tomb
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Stand Against the Coming Night!
Shadows in the forest deepen as an oracle among the Yuirwood’s half-elf inhabitants foretells the reemergence of the Duskwalker, an ancient and corrupt star elf wizard. Missing travelers and lost goods all point to a circle of standing stones within the forest. Perhaps, like its counterparts elsewhere in the Yuirwood, this stone henge allows for travel to another place—but where? And what growing darkness awaits those bold enough to find out?
The Twilight Tomb is a stand-alone DUNGEONS & DRAGONS adventure designed to take four 3rd-level characters from the sun-dappled paths of the Yuirwood into a realm created by a bygone betrayal. Although the adventure is set in the Aglarond region of Faerûn, it can easily be placed in any D&D campaign.
http://rapidshare.com/files/60265220/The_Twilight_Tomb.pdf

Expedition to Undermountain
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Expedition to Undermountain is a 224-page super-adventure that revisits the greatest dungeon in the Forgotten Realms campaign setting. Located beneath the city of Waterdeep, Undermountain has lured countless heroes to their doom. Like other adventures in the “Expedition” series, this product takes a classic D&D location, updates it for D&D v.3.5, and features many new surprises. It also includes source material for the players and a new combat encounter format designed to make the Dungeon Master’s job easier, as well as information to help Dungeon Masters adapt the adventure to serve their home campaigns.
http://rapidshare.com/files/60239370/Expedition_to_Undermountain.pdf

Cormyr: The Tearing of the Weave
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Cormyr: The Tearing of the Weave is the first-ever Forgotten Realms hardcover super-adventure! Designed to take characters from 4th to 8th level, the adventure pits the heroes against the evil agents of Shar and Cyric as they plot to corrupt the worship of Mystra, goddess of magic. The adventure begins in Cormyr, but the characters must also travel to the Plane of Shadow to thwart the villains’ machinations.
This adventure can be run as a stand-alone adventure or as part one of an epic three-part series of hardcover adventures set in the Forgotten Realms campaign setting.
http://rapidshare.com/files/60233787/Cormyr_-_The_Tearing_of_the_Weave.pdf

The Grand History of the Realms
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The Grand History of the Realms chronicles the rich history of the Forgotten Realms campaign setting, presenting a detailed timeline accompanied by essays from Elminster of Shadowdale and other Realmslore experts. Although not a game supplement, it serves as a handy reference guide for players and Dungeon Masters seeking information on specific historical events.
http://rapidshare.com/files/88560772/The_Grand_History_Of_The_Realms.pdf

Shadowdale - The Scouring of the Land
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Elminster’s tower lies in ruins, and the town of Shadowdale has been conquered by evil Sharrans and the nefarious forces of Zhentil Keep. To drive the villains out of Shadowdale, the heroes must organize and lead a desperate revolt of Dalesfolk against their conquerors, as well as thwart the sinister designs of Shar’s servants and the Zhent garrison.
Shadowdale: The Scouring of the Land is the second part of a three-part series of 160-page hardcover super-adventures set in the Forgotten Realms campaign setting, although it can be easily played as a stand-alone adventure. In addition to encounters, this book contains detailed source material on the town of Shadowdale and environs.
http://rapidshare.com/files/99003543/Shadowdale_-_The_Scouring_of_the_Land.pdf

Anauroch - The Empire of the Shade
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FR3 Anauroch is the final part of a three-part series of 160-page hardcover super-adventures set in the Forgotten Realms campaign setting. It can also be easily played as a stand-alone high-level adventure. In addition to encounters, this book contains detailed source material on the land of Anauroch, home of ancient Netherese ruins and the Empire of Shade.
http://rapidshare.com/files/99230894/Anauroch_-_The_Empire_of_Shade.pdf
